Somewhere between comic fantasy and coming-of-age story, Ithanalin's Restoration is the oddly prosaic story of an apprentice wizard in a Sword & Sorcery sort of world (the same world as the author's previous Master of the Five Magics and Night of Madness) where wizardry works pretty much like in D&D: there are distinct named spells for every effect ("The Spell of Lesser Invaded Dreams", "So-and-So's Levitation"), spells consume exotic ingredients which the wizard has to prep in advance and carry around, interrupted spells can have odd side-effects, etc. Ithanalin's apprentice Kalisha has to restore her master to his original form after a spell that went awry scatters pieces of his soul into the furnishings of the room and the animated furniture all runs away. The rest of the story deals with her trying to find, and capture all the furniture so that she can cast the complicated spell to reverse the effect. Time limit: 12 hours. No actually, there doesn't seem to be much of a time limit, or indeed much tension at all in the story. She encounters some obstacles, and learns to overcome her impulsiveness, but until the very end the story is oddly light on narrative drive. Action-adventure this ain't. The characters are, by and large, likable, and there's something to be said for steering clear of the High Fantasy cliches, but there's something oddly unsatisfying about wondering not what will happen next but whether anything of note will happen. It wasn't exactly boring, but I did have the sense of waiting for the shoe to drop almost to the very end of the book. When it finally did, I was left thinking, "well, if that had happened in chapter five, and built from there, this would have been a lot more exciting book."